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AI Insights · Timothy · July 2022

Top Roguelike Games Performance in Latin America - Q2 2022

Discover the performance trends of the top 5 Roguelike games in Latin America for Q2 2022, including downloads, revenue, and active users.

Top Roguelike Games Performance in Latin America - Q2 2022

In Q2 2022, the Roguelike games category saw significant activity across Latin America on the unified platform, encompassing both iOS and Android. Here’s a closer look at the performance of the top 5 games, based on data from Sensor Tower.

Diablo Immortal from Blizzard Entertainment, Inc. made a notable impact following its release on June 1, 2022. Weekly downloads started strong with approximately 2.4M in the first week, but gradually declined to around 120K by the end of June. Weekly revenue peaked at about $305K in the week of June 6 and then showed a downward trend, ending the month around $208K. Weekly active users also saw a significant decrease from roughly 1.7M to 620K over the same period.

YOOZOO (SINGAPORE) PTE. LTD.'s Saint Seiya Awakening maintained a steady performance in Q2 2022. Weekly revenue showed some fluctuations, peaking at $120K in the week of June 6 before settling to around $63K by the end of the month. Downloads remained relatively stable, averaging around 4.5K to 5.2K per week. Active users saw a gradual decline from 332K at the end of March to around 264K by the end of June.

Hero Wars: Alliance from Nexters Global LTD experienced varied performance metrics. Weekly revenue fluctuated, peaking at $72K in early May and ending June at approximately $41K. Downloads showed a notable spike in late April with over 31K, but later decreased to around 9K by the end of June. Active users saw a peak of 230K in mid-April, followed by a decline to about 180K by the end of the quarter.

RAID: Shadow Legends by Plarium Global Ltd demonstrated consistent performance. Weekly downloads consistently ranged between 35K and 54K throughout the quarter. Revenue saw a peak of $40K in late May and ended June at approximately $26K. Active users increased from 78K at the end of March to a peak of 93K in late May, before stabilizing around 82K by the end of June.

AFK Arena from Lilith Games showed steady performance with weekly downloads ranging between 3.5K and 7.4K. Revenue peaked at around $26K in early May but saw a slight decrease, ending June at approximately $18K. Active users remained relatively stable, fluctuating between 45K and 54K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022